Competition Rules and Requirements
General Competition Rules
- Teams must be invited by the National Consumers League to participate in their state or regional competititon.
- Each team must have a minimum of four qualified players on each team. Qualified players are those team members who have completed all 3 rounds of the online competition and have received a Total Score.
- Teams may have only one Alternate Player for each team. An Alternate Player is encouraged.
- Teams must have one adult Coach present. An Assistant Coach is encouraged.
- Teams must have submitted completed release forms to the National Consumers League prior to the competition to be eligible to participate.
- Each team must designate a captain. The captain is considered the team leader and official spokesperson for the team.
- Four team members must be playing at all times. The captain must play the entire match. Team members may rotate in at the end of the individual round and at the end of the team round.
- Each team has 2 opportunities during each match to have an open-ended question and the possible answers repeated by the Question Master.
- The decisions of the competition officials are final and may not be challenged. Challenge of an official's decision by any competing team member or coach will be reason for disqualification.
- Teams must arrive by the specified start time, or the team will be disqualified.
- Players are expected to demonstrate good sportsmanship at all times. Inappropriate behavior will be reason for disqualification. The team coach is the official chaperone of the team.
- Players should dress appropriately. No torn clothing, short-shorts, halter tops or tank tops. Hats may not be worn during the competition. No corporate logos may appear on any clothing worn by the team.
- Anyone may come to watch the state competitions if space permits.
Additional State Competition Rules
- All General Competition Rules apply.
- A Coach may represent a maximum of two teams at one competition; however, some state programs may only allow a Coach to represent one team. Please check with your State Coordinator for details.
- Coaches must be explicitly invited by the National Consumers League to bring more than one team to the competition. If a Coach has been invited to bring three or more teams, the Coach is responsible to finding another adult Coach to represent the extra teams.
- Players may bring school banners and other "spirit" items with them to help cheer their teams on to victory.
Additional National Competition Rules
- All General Competition Rules apply.
- State Champion teams will be invited to represent their state at the National LifeSmarts Championship by their State Coordinator or by the National Consumers League. Coaches must submit the National Championship Registrationform, which is included in the State Champion Memo they will recieve from their State Coordinator after they have won the state competition, to the National Consumers League within 7 days of the state competition. The National Championship Registration form must be approved and signed by the official representative of the team's school or organization to be eligible to participate at the National LifeSmarts Championship.
- National LifeSmarts Championship activities and competitions will always begin early Saturday afternoon. All team members and a minimum of one adult coach must be present when activities begin to be eligible to compete at Nationals. Teams unable to attend any or all portions of the National LifeSmarts Championships will be ineligible to represent their state at the event, and the Second Place (Runner Up) team will be invited by the National Consumers League or the State Coordinator to represent the state instead.
- Coaches must notify the National Consumers League immediately if their State Champion team will be unable to attend any or all portions of the National LifeSmarts Championship so that the Runner-Up team can be invited in their place.
- State Champion Coaches must join one of the two National Championship Coach Calls. Calls are scheduled 1 month prior to the National Championship. Dates and log-in information are included in the State Champion Memo.
- Competition 1 of the National LifeSmarts Championship is a pre-competition online assessment of 100 multiple-choice questions using the TeamSmarts platform (see below for pre-competition assessment details). Teams will complete this assessment 1-2 weeks prior to the National Championship event. Details will be distributed to State Champion Coaches 1 month prior to Nationals.
- Players are not permitted to bring school "mascots" to the event; however school "spirit" items are allowed for team photos.
- Visit the National LifeSmarts Championship page for additional details about the event.
Rounds of State CompetitionCompetition questions increase their level of difficulty with each subsequent round. Each round of competition covers all five core LifeSmarts topic areas:
- Consumer Rights & Responsibilities
- Health & Safety
- Personal Finance
State competitions will be comprised of various rounds of play. Rounds will be comprised of:
- Team-plus questions
- Challenge questions
Team questions can be discussed by the team members and the captain gives the team's response. Challenge questions are first to the bell. Tie breakers will be open-ended first to the bell questions.
Additional rounds of the following may also be included at the discretion of the state coordinator:
- Multiple-choice questions (may be used for individual or team questions)
- Pre-competition online assessment
- Written topic assessment
- Team Activity
- Lightning Round
Pre-competition online assessments use the TeamSmarts platform, and may include up to 100 multiple choice questions to be completed by the team in 1-2 hours. Teams will complete the online assessment 1-2 weeks prior to their state competition. Each team member may be assigned a 25-50 question written topic assessment in a single topic area as a round of competition. A Team Activity may be added to be completed within 60-120 seconds during a round of competition. Teams have 120 seconds to answer 10 questions in one topic area during a Lightning Round. Once each question is read, teams may answer or "pass;" answers are judged once the buzzer goes off.